ReadOBJ

VTKExamples/CSharp/IO/ReadOBJ


Description

This example demonstrates how to read a Wavefront OBJ file. The result is displayed.

A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET

Code

ReadOBJ.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO;

using Kitware.VTK;

namespace ActiViz.Examples {
   public partial class Form1 : Form {
      public Form1() {
         InitializeComponent();
      }


      private void renderWindowControl1_Load(object sender, EventArgs e) {
         try {
            ReadOBJ();
         }
         catch(Exception ex) {
            MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
         }
      }


      private void ReadOBJ() {
         // Path to vtk data must be set as an environment variable
         // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
         vtkTesting test = vtkTesting.New();
         string root = test.GetDataRoot();
         // caution: vtkdata-5.8.0\Data\mni-surface-mesh.obj is no valid obj file!
         //string filePath = System.IO.Path.Combine(root, @"Data\mni-surface-mesh.obj");
         string filePath = System.IO.Path.Combine(root, @"Data\ViewPoint\cow.obj");

         vtkOBJReader reader = vtkOBJReader.New();
         if(!File.Exists(filePath)) {
            MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
            return;
         }
         reader.SetFileName(filePath);
         reader.Update();
         // Visualize
         vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
         mapper.SetInputConnection(reader.GetOutputPort());
         vtkActor actor = vtkActor.New();
         actor.SetMapper(mapper);
         // get a reference to the renderwindow of our renderWindowControl1
         vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
         // renderer
         vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
         // set background color
         renderer.SetBackground(0.3, 0.6, 0.3);
         // add our actor to the renderer
         renderer.AddActor(actor);
         renderWindow.Render();
      }
   }
}