TransformPolyData

VTKExamples/Cxx/Filtering/TransformPolyData


Description

This example demonstrates how to apply a transform to a data set. It uses vtkTransformPolyDataFilter, but it can be replaced with vtkTransformFilter for different types of data sets, including vtkUnstructuredGrid and vtkStructuredGrid. vtkTransformFilter will work with vtkPolyData, too).

Other Languages

See (Java)

Code

TransformPolyData.cxx

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>

int main(int, char *[])
{
  // Create the polydata geometry

  vtkSmartPointer<vtkSphereSource> sphereSource =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();

  // Set up the actor to display the untransformed polydata

  vtkSmartPointer<vtkPolyDataMapper> originalMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  originalMapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkSmartPointer<vtkActor> originalActor =
    vtkSmartPointer<vtkActor>::New();
  originalActor->SetMapper(originalMapper);
  originalActor->GetProperty()->SetColor(1,0,0);

  // Set up the transform filter

  vtkSmartPointer<vtkTransform> translation =
    vtkSmartPointer<vtkTransform>::New();
  translation->Translate(1.0, 2.0, 3.0);

  vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter =
    vtkSmartPointer<vtkTransformPolyDataFilter>::New();
  transformFilter->SetInputConnection(sphereSource->GetOutputPort());
  transformFilter->SetTransform(translation);
  transformFilter->Update();

  // Set up the actor to display the transformed polydata

  vtkSmartPointer<vtkPolyDataMapper> transformedMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  transformedMapper->SetInputConnection(transformFilter->GetOutputPort());

  vtkSmartPointer<vtkActor> transformedActor =
    vtkSmartPointer<vtkActor>::New();
  transformedActor->SetMapper(transformedMapper);
  transformedActor->GetProperty()->SetColor(0,1,0);

  // Set up the rest of the visualization pipeline

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderer->AddActor(originalActor);
  renderer->AddActor(transformedActor);
  renderer->SetBackground(.3, .6, .3); // Set renderer's background color to green

  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(TransformPolyData)

find_package(VTK COMPONENTS 
  vtkCommonCore
  vtkCommonDataModel
  vtkCommonTransforms
  vtkFiltersGeneral
  vtkFiltersSources
  vtkInteractionStyle
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping TransformPolyData: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(TransformPolyData MACOSX_BUNDLE TransformPolyData.cxx )
  target_link_libraries(TransformPolyData PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(TransformPolyData MACOSX_BUNDLE TransformPolyData.cxx )
  target_link_libraries(TransformPolyData PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS TransformPolyData
    MODULES ${VTK_LIBRARIES}
    )
endif () 

Download and Build TransformPolyData

Click here to download TransformPolyData and its CMakeLists.txt file. Once the tarball TransformPolyData.tar has been downloaded and extracted,

cd TransformPolyData/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./TransformPolyData

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.