Cube

VTKExamples/Cxx/GeometricObjects/Cube


Description

Generates a cube using vtkBoxSource with 6 sides. Each side is one quad.

Seealso

TessellatedBoxSource generates multiple quads or triangles per side.

Code

Cube.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCubeSource.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkShrinkFilter.h>
#include <vtkSmartPointer.h>

int main(int, char *[])
{
  // Create a cube.
  vtkSmartPointer<vtkCubeSource> cubeSource = 
    vtkSmartPointer<vtkCubeSource>::New();

  vtkSmartPointer<vtkShrinkFilter> shrink =
    vtkSmartPointer<vtkShrinkFilter>::New();
  shrink->SetInputConnection(cubeSource->GetOutputPort());
  shrink->SetShrinkFactor(.9);

  // Create a mapper and actor.
  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkDataSetMapper> mapper = 
    vtkSmartPointer<vtkDataSetMapper>::New();
  mapper->SetInputConnection(shrink->GetOutputPort());

  vtkSmartPointer<vtkProperty> back =
    vtkSmartPointer<vtkProperty>::New();
  back->SetColor(colors->GetColor3d("Tomato").GetData());

  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->EdgeVisibilityOn();
  actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
  actor->SetBackfaceProperty(back);

  // Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("Silver").GetData());

  renderer->ResetCamera();
  renderer->GetActiveCamera()->Azimuth(30);
  renderer->GetActiveCamera()->Elevation(30);
  renderer->ResetCameraClippingRange();

  // Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(Cube)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(Cube MACOSX_BUNDLE Cube.cxx )

target_link_libraries(Cube ${VTK_LIBRARIES})

Download and Build Cube

Click here to download Cube and its CMakeLists.txt file. Once the tarball Cube.tar has been downloaded and extracted,

cd Cube/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./Cube

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.