# Plane

VTKExamples/Cxx/GeometricObjects/Plane

### Description¶

vtkPlaneSource object creates an m x n array of quadrilaterals arranged as a regular tiling in a plane.

The plane is defined by specifying an origin point, and then two other points that, together with the origin, define two axes for the plane. These axes do not have to be orthogonal - so you can create a parallelogram. (The axes must not be parallel.) The resolution of the plane (i.e., number of subdivisions) is controlled by the ivars XResolution and YResolution.

By default, the plane is centered at the origin and perpendicular to the z-axis, with width and height of length 1 and resolutions set to 1.

Other Languages

See (Python), (CSharp)

Question

### Code¶

Plane.cxx

#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>

#include <array>
#include <vtkProperty.h>

int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();

// Set the background color.
std::array<unsigned char , 4> bkg{{26, 51, 77, 255}};
colors->SetColor("BkgColor", bkg.data());

// Create a plane
vtkSmartPointer<vtkPlaneSource> planeSource =
vtkSmartPointer<vtkPlaneSource>::New();
planeSource->SetCenter(1.0, 0.0, 0.0);
planeSource->SetNormal(1.0, 0.0, 1.0);
planeSource->Update();

vtkPolyData* plane = planeSource->GetOutput();

// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(plane);

vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Cyan").GetData());

// Create a renderer, render window and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Plane");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);

// Add the actors to the scene
renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());

// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();

return EXIT_SUCCESS;
}


### CMakeLists.txt¶

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(Plane)

find_package(VTK COMPONENTS
vtkCommonColor
vtkCommonCore
vtkCommonDataModel
vtkInteractionStyle
vtkRenderingCore
vtkRenderingFreeType
vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Plane: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION:${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE}) add_executable(Plane MACOSX_BUNDLE Plane.cxx ) target_link_libraries(Plane PRIVATE${VTK_LIBRARIES})
else ()
# include all components
target_link_libraries(Plane PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS Plane MODULES${VTK_LIBRARIES}
)
endif ()


cd Plane/build


If VTK is installed:

cmake ..


If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..


Build the project:

make


and run it:

./Plane


WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.