ReadBMP

VTKExamples/Cxx/IO/ReadBMP


Code

ReadBMP.cxx

#include <vtkSmartPointer.h>
#include <vtkImageViewer2.h>
#include <vtkBMPReader.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

int main(int argc, char* argv[])
{
  //Verify input arguments
  if ( argc != 2 )
  {
    std::cout << "Usage: " << argv[0]
              << " Filename(.bmp)" << std::endl;
    return EXIT_FAILURE;
  }

  //Read the image
  vtkSmartPointer<vtkBMPReader> reader =
    vtkSmartPointer<vtkBMPReader>::New();
  reader->SetFileName ( argv[1] );

  // Visualize
  vtkSmartPointer<vtkImageViewer2> imageViewer =
    vtkSmartPointer<vtkImageViewer2>::New();
  imageViewer->SetInputConnection(reader->GetOutputPort());
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  imageViewer->SetupInteractor(renderWindowInteractor);
  imageViewer->Render();
  imageViewer->GetRenderer()->ResetCamera();
  imageViewer->Render();

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(ReadBMP)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(ReadBMP MACOSX_BUNDLE ReadBMP.cxx )

target_link_libraries(ReadBMP ${VTK_LIBRARIES})

Download and Build ReadBMP

Click here to download ReadBMP and its CMakeLists.txt file. Once the tarball ReadBMP.tar has been downloaded and extracted,

cd ReadBMP/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ReadBMP

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.