ReadPLOT3D

VTKExamples/Cxx/IO/ReadPLOT3D


Other Languages

See (Java), (CSharp)

Question

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Code

ReadPLOT3D.cxx

#include <vtkPolyData.h>
#include <vtkMultiBlockPLOT3DReader.h>
#include <vtkMultiBlockDataSet.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkStructuredGridGeometryFilter.h>

int main ( int argc, char *argv[] )
{
  if(argc < 3)
  {
    std::cout << "Required parameters: XYZFilename.bin QFileName.bin e.g combxyz.bin combq.bin" << std::endl;
    return EXIT_FAILURE;
  }

  std::string xyzFilename = argv[1];
  std::string qFilename = argv[2];

  vtkSmartPointer<vtkMultiBlockPLOT3DReader> reader =
    vtkSmartPointer<vtkMultiBlockPLOT3DReader>::New();
  reader->SetXYZFileName(xyzFilename.c_str());
  reader->SetQFileName(qFilename.c_str());
  reader->SetScalarFunctionNumber(100);
  reader->SetVectorFunctionNumber(202);
  reader->Update();

  vtkSmartPointer<vtkStructuredGridGeometryFilter> geometryFilter =
    vtkSmartPointer<vtkStructuredGridGeometryFilter>::New();
  geometryFilter->SetInputData(reader->GetOutput()->GetBlock(0));
  geometryFilter->Update();

  // Visualize
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(geometryFilter->GetOutputPort());
  mapper->ScalarVisibilityOff();

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(.3, .6, .3); // Background color green

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(ReadPLOT3D)

find_package(VTK COMPONENTS 
  vtkCommonCore
  vtkCommonDataModel
  vtkFiltersGeometry
  vtkIOParallel
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping ReadPLOT3D: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(ReadPLOT3D MACOSX_BUNDLE ReadPLOT3D.cxx )
  target_link_libraries(ReadPLOT3D PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(ReadPLOT3D MACOSX_BUNDLE ReadPLOT3D.cxx )
  target_link_libraries(ReadPLOT3D PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS ReadPLOT3D
    MODULES ${VTK_LIBRARIES}
    )
endif () 

Download and Build ReadPLOT3D

Click here to download ReadPLOT3D and its CMakeLists.txt file. Once the tarball ReadPLOT3D.tar has been downloaded and extracted,

cd ReadPLOT3D/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ReadPLOT3D

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.