ReadPolyData

VTKExamples/Cxx/IO/ReadPolyData


Description

This example reads a polygonal data (.vtp) file. An example data set can be found at Torso.vtp.

Other Languages

See (Python), (Java), (CSharp)

Code

ReadPolyData.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkXMLPolyDataReader.h>

int main(int argc, char* argv[])
{
  // Parse command line arguments
  if (argc != 2)
  {
    std::cerr << "Usage: " << argv[0] << " Filename(.vtp) e.g. Torso.vtp"
              << std::endl;
    return EXIT_FAILURE;
  }

  std::string filename = argv[1];

  vtkSmartPointer<vtkNamedColors> colors =
      vtkSmartPointer<vtkNamedColors>::New();

  // Read all the data from the file
  vtkSmartPointer<vtkXMLPolyDataReader> reader =
      vtkSmartPointer<vtkXMLPolyDataReader>::New();
  reader->SetFileName(filename.c_str());
  reader->Update();

  // Visualize
  vtkSmartPointer<vtkPolyDataMapper> mapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(reader->GetOutputPort());

  vtkSmartPointer<vtkActor> actor =
      vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("BurlyWood").GetData());

  vtkSmartPointer<vtkRenderer> renderer =
      vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
      vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("Teal").GetData());
  renderer->GetActiveCamera()->Pitch(90);
  renderer->GetActiveCamera()->SetViewUp(0, 0, 1);
  renderer->ResetCamera();

  renderWindow->SetSize(600, 600);
  renderWindow->Render();
  renderWindow->SetWindowName("ReadPolyData");
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(ReadPolyData)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkIOXML
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping ReadPolyData: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(ReadPolyData MACOSX_BUNDLE ReadPolyData.cxx )
  target_link_libraries(ReadPolyData PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(ReadPolyData MACOSX_BUNDLE ReadPolyData.cxx )
  target_link_libraries(ReadPolyData PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS ReadPolyData
    MODULES ${VTK_LIBRARIES}
    )
endif () 

Download and Build ReadPolyData

Click here to download ReadPolyData and its CMakeLists.txt file. Once the tarball ReadPolyData.tar has been downloaded and extracted,

cd ReadPolyData/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ReadPolyData

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.