ReadUnstructuredGrid

VTKExamples/Cxx/IO/ReadUnstructuredGrid


Description

This example demonstrates how to read an unstructured grid (VTU) file. The front facing faces are colored white, while the back facing faces are colored red.

An example data file (.vtu) for testing can be found in VTKExamples/src/TestingData/tetra.vtu.

Other Languages

See (Python), (CSharp)

Code

ReadUnstructuredGrid.cxx

#include <vtkSmartPointer.h>
#include <vtkXMLUnstructuredGridReader.h>

#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkNamedColors.h>

int main ( int argc, char *argv[] )
{
  //parse command line arguments
  if(argc < 2)
  {
    std::cerr << "Usage: " << argv[0]
              << " Filename(.vtu)" << std::endl;
    return EXIT_FAILURE;
  }

  std::string filename = argv[1];

  //read all the data from the file
  vtkSmartPointer<vtkXMLUnstructuredGridReader> reader =
    vtkSmartPointer<vtkXMLUnstructuredGridReader>::New();
  reader->SetFileName(filename.c_str());
  reader->Update();

  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  //Create a mapper and actor
  vtkSmartPointer<vtkDataSetMapper> mapper =
    vtkSmartPointer<vtkDataSetMapper>::New();
  mapper->SetInputConnection(reader->GetOutputPort());
  mapper->ScalarVisibilityOff();

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->EdgeVisibilityOn();
  actor->GetProperty()->SetLineWidth(2.0);

  vtkSmartPointer<vtkProperty> backFace =
    vtkSmartPointer<vtkProperty>::New();
  backFace->SetColor(colors->GetColor3d("tomato").GetData());
  actor->SetBackfaceProperty(backFace);

  //Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  //Add the actor to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("Wheat").GetData());

  //Render and interact
  renderWindow->SetSize(640, 480);

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(ReadUnstructuredGrid)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkIOXML
  vtkInteractionStyle
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping ReadUnstructuredGrid: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(ReadUnstructuredGrid MACOSX_BUNDLE ReadUnstructuredGrid.cxx )
  target_link_libraries(ReadUnstructuredGrid PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(ReadUnstructuredGrid MACOSX_BUNDLE ReadUnstructuredGrid.cxx )
  target_link_libraries(ReadUnstructuredGrid PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS ReadUnstructuredGrid
    MODULES ${VTK_LIBRARIES}
    )
endif () 

Download and Build ReadUnstructuredGrid

Click here to download ReadUnstructuredGrid and its CMakeLists.txt file. Once the tarball ReadUnstructuredGrid.tar has been downloaded and extracted,

cd ReadUnstructuredGrid/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ReadUnstructuredGrid

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.