XMLPUnstructuredGridWriter

VTKExamples/Cxx/IO/XMLPUnstructuredGridWriter

Code

XMLPUnstructuredGridWriter.cxx

#include <vtkDelaunay3D.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPUnstructuredGridWriter.h>

int main(int, char *[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();

  vtkSmartPointer<vtkDelaunay3D> delaunay =
    vtkSmartPointer<vtkDelaunay3D>::New();
  delaunay->SetInputConnection(sphereSource->GetOutputPort());
  delaunay->Update();

  vtkSmartPointer<vtkXMLPUnstructuredGridWriter> writer =
    vtkSmartPointer<vtkXMLPUnstructuredGridWriter>::New();
  writer->SetInputConnection(delaunay->GetOutputPort());
  writer->SetFileName("Test.pvtu");
  writer->SetNumberOfPieces(4);
  writer->SetStartPiece(0);
  writer->SetEndPiece(3);
  writer->Update();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(XMLPUnstructuredGridWriter)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(XMLPUnstructuredGridWriter MACOSX_BUNDLE XMLPUnstructuredGridWriter.cxx )

target_link_libraries(XMLPUnstructuredGridWriter ${VTK_LIBRARIES})

Download and Build XMLPUnstructuredGridWriter

Click here to download XMLPUnstructuredGridWriter and its CMakeLists.txt file. Once the tarball XMLPUnstructuredGridWriter.tar has been downloaded and extracted,

cd XMLPUnstructuredGridWriter/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./XMLPUnstructuredGridWriter

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.