ImageConvolve

VTKExamples/Cxx/Images/ImageConvolve


Code

ImageConvolve.cxx

#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkImageConvolve.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageCast.h>

int main(int, char *[])
{
  // Create an image
  vtkSmartPointer<vtkImageMandelbrotSource> source =
    vtkSmartPointer<vtkImageMandelbrotSource>::New();
  source->Update();

  vtkSmartPointer<vtkImageCast> originalCastFilter =
    vtkSmartPointer<vtkImageCast>::New();
  originalCastFilter->SetInputConnection(source->GetOutputPort());
  originalCastFilter->SetOutputScalarTypeToUnsignedChar();
  originalCastFilter->Update();

  vtkSmartPointer<vtkImageConvolve> convolveFilter =
    vtkSmartPointer<vtkImageConvolve>::New();
  convolveFilter->SetInputConnection(source->GetOutputPort());
  double kernel[9] = {1,1,1,1,1,1,1,1,1};
  convolveFilter->SetKernel3x3(kernel);
  convolveFilter->Update();

  vtkSmartPointer<vtkImageCast> convolvedCastFilter =
    vtkSmartPointer<vtkImageCast>::New();
  convolvedCastFilter->SetInputConnection(convolveFilter->GetOutputPort());
  convolvedCastFilter->SetOutputScalarTypeToUnsignedChar();
  convolvedCastFilter->Update();

  // Create an actor
  vtkSmartPointer<vtkImageActor> originalActor =
    vtkSmartPointer<vtkImageActor>::New();
  originalActor->GetMapper()->SetInputConnection(
    originalCastFilter->GetOutputPort());

  vtkSmartPointer<vtkImageActor> convolvedActor =
    vtkSmartPointer<vtkImageActor>::New();
  convolvedActor->GetMapper()->SetInputConnection(
    convolvedCastFilter->GetOutputPort());

  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

  // Setup renderer
  vtkSmartPointer<vtkRenderer> originalRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  originalRenderer->SetViewport(leftViewport);
  originalRenderer->AddActor(originalActor);
  originalRenderer->ResetCamera();

  vtkSmartPointer<vtkRenderer> convolvedRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  convolvedRenderer->SetViewport(rightViewport);
  convolvedRenderer->AddActor(convolvedActor);
  convolvedRenderer->ResetCamera();

  // Setup render window
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(600,300);
  renderWindow->AddRenderer(originalRenderer);
  renderWindow->AddRenderer(convolvedRenderer);

  // Setup render window interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  vtkSmartPointer<vtkInteractorStyleImage> style =
    vtkSmartPointer<vtkInteractorStyleImage>::New();

  renderWindowInteractor->SetInteractorStyle(style);

  // Render and start interaction
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindowInteractor->Initialize();

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(ImageConvolve)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(ImageConvolve MACOSX_BUNDLE ImageConvolve.cxx )

target_link_libraries(ImageConvolve ${VTK_LIBRARIES})

Download and Build ImageConvolve

Click here to download ImageConvolve and its CMakeLists.txt file. Once the tarball ImageConvolve.tar has been downloaded and extracted,

cd ImageConvolve/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ImageConvolve

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.