RGBToHSV

VTKExamples/Cxx/Images/RGBToHSV


Description

Convert RGB channels to HSV channels. See this article for a description of the RGB colormodel.

Seealso

RGBToYIQ and RGBToHSI

Code

RGBToHSV.cxx

#include <vtkSmartPointer.h>
#include <vtkImageRGBToHSV.h>

#include <vtkImageReader2Factory.h>
#include <vtkImageReader2.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkCamera.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>
#include <vtkRenderer.h>
#include <vtkImageActor.h>
#include <vtkImageExtractComponents.h>
#include <vtkNamedColors.h>

int main(int argc, char *argv[])
{
  // Verify command line arguments
  if(argc != 2)
  {
    std::cerr << "Usage: " << argv[0] << "image" << std::endl;
    return EXIT_FAILURE;
  }

  // Read the image
  vtkSmartPointer<vtkImageReader2Factory> readerFactory =
    vtkSmartPointer<vtkImageReader2Factory>::New();
  vtkImageReader2 *reader = readerFactory->CreateImageReader2(argv[1]);
  reader->SetFileName(argv[1]);

  vtkSmartPointer<vtkImageRGBToHSV> hsvFilter =
    vtkSmartPointer<vtkImageRGBToHSV>::New();
  hsvFilter->SetInputConnection(reader->GetOutputPort());

  vtkSmartPointer<vtkImageExtractComponents> extractHueFilter =
    vtkSmartPointer<vtkImageExtractComponents>::New();
  extractHueFilter->SetInputConnection(hsvFilter->GetOutputPort());
  extractHueFilter->SetComponents(0);

  vtkSmartPointer<vtkImageExtractComponents> extractSaturationFilter =
    vtkSmartPointer<vtkImageExtractComponents>::New();
  extractSaturationFilter->SetInputConnection(hsvFilter->GetOutputPort());
  extractSaturationFilter->SetComponents(1);

  vtkSmartPointer<vtkImageExtractComponents> extractValueFilter =
    vtkSmartPointer<vtkImageExtractComponents>::New();
  extractValueFilter->SetInputConnection(hsvFilter->GetOutputPort());
  extractValueFilter->SetComponents(2);

  // Create actors
  vtkSmartPointer<vtkImageActor> inputActor =
    vtkSmartPointer<vtkImageActor>::New();
  inputActor->GetMapper()->SetInputConnection(
    reader->GetOutputPort());

  vtkSmartPointer<vtkImageActor> hActor =
    vtkSmartPointer<vtkImageActor>::New();
  hActor->GetMapper()->SetInputConnection(
    extractHueFilter->GetOutputPort());

  vtkSmartPointer<vtkImageActor> sActor =
    vtkSmartPointer<vtkImageActor>::New();
  sActor->GetMapper()->SetInputConnection(
    extractSaturationFilter->GetOutputPort());

  vtkSmartPointer<vtkImageActor> vActor =
    vtkSmartPointer<vtkImageActor>::New();
  vActor->GetMapper()->SetInputConnection(
    extractValueFilter->GetOutputPort());

  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double inputViewport[4] = {0.0, 0.0, 0.25, 1.0};
  double hViewport[4] = {0.25, 0.0, 0.5, 1.0};
  double sViewport[4] = {0.5, 0.0, 0.75, 1.0};
  double vViewport[4] = {0.75, 0.0, 1.0, 1.0};

  // Shared camera
  vtkSmartPointer<vtkCamera> sharedCamera =
    vtkSmartPointer<vtkCamera>::New();

  // Setup renderers
  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();
  vtkSmartPointer<vtkRenderer> inputRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  inputRenderer->SetViewport(inputViewport);
  inputRenderer->AddActor(inputActor);
  inputRenderer->SetActiveCamera(sharedCamera);
  inputRenderer->SetBackground(colors->GetColor3d("Tomato").GetData());

  vtkSmartPointer<vtkRenderer> hRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  hRenderer->SetViewport(hViewport);
  hRenderer->AddActor(hActor);
  hRenderer->SetActiveCamera(sharedCamera);
  hRenderer->SetBackground(colors->GetColor3d("Gainsboro").GetData());

  vtkSmartPointer<vtkRenderer> sRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  sRenderer->SetViewport(sViewport);
  sRenderer->AddActor(sActor);
  sRenderer->SetActiveCamera(sharedCamera);
  sRenderer->SetBackground(colors->GetColor3d("LightGrey").GetData());

  vtkSmartPointer<vtkRenderer> vRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  vRenderer->SetViewport(vViewport);
  vRenderer->AddActor(vActor);
  vRenderer->SetActiveCamera(sharedCamera);
  vRenderer->SetBackground(colors->GetColor3d("Silver").GetData());

  // Setup render window
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(1000, 250);
  renderWindow->AddRenderer(inputRenderer);
  renderWindow->AddRenderer(hRenderer);
  renderWindow->AddRenderer(sRenderer);
  renderWindow->AddRenderer(vRenderer);
  inputRenderer->ResetCamera();

  // Setup render window interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  vtkSmartPointer<vtkInteractorStyleImage> style =
    vtkSmartPointer<vtkInteractorStyleImage>::New();

  renderWindowInteractor->SetInteractorStyle(style);

  // Render and start interaction
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindowInteractor->Initialize();

  renderWindowInteractor->Start();

  reader->Delete();
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(RGBToHSV)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(RGBToHSV MACOSX_BUNDLE RGBToHSV.cxx )

target_link_libraries(RGBToHSV ${VTK_LIBRARIES})

Download and Build RGBToHSV

Click here to download RGBToHSV and its CMakeLists.txt file. Once the tarball RGBToHSV.tar has been downloaded and extracted,

cd RGBToHSV/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./RGBToHSV

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.