PassThrough

VTKExamples/Cxx/InfoVis/PassThrough

Code

PassThrough.cxx

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkPassThrough.h>

int main(int, char *[])
{
  // Create a sphere
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();

  std::cout << "Points before: " << sphereSource->GetOutput()->GetNumberOfPoints() << std::endl;

  vtkSmartPointer<vtkPassThrough> passThrough = 
    vtkSmartPointer<vtkPassThrough>::New();
  passThrough->SetInputConnection(sphereSource->GetOutputPort());
  passThrough->Update();

  vtkSmartPointer<vtkPolyData> output = vtkPolyData::SafeDownCast(passThrough->GetOutput());

  std::cout << "Points after: " << output->GetNumberOfPoints() << std::endl;

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(PassThrough)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(PassThrough MACOSX_BUNDLE PassThrough.cxx )

target_link_libraries(PassThrough ${VTK_LIBRARIES})

Download and Build PassThrough

Click here to download PassThrough and its CMakeLists.txt file. Once the tarball PassThrough.tar has been downloaded and extracted,

cd PassThrough/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./PassThrough

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.