SCurveSpline

VTKExamples/Cxx/InfoVis/SCurveSpline


Question

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Code

SCurveSpline.cxx

#include <vtkSmartPointer.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkSCurveSpline.h>
#include <vtkParametricSpline.h>
#include <vtkParametricFunctionSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>

int main(int, char *[])
{
  vtkSmartPointer<vtkPointSource> pointSource = 
    vtkSmartPointer<vtkPointSource>::New();
  pointSource->SetNumberOfPoints(5);
  pointSource->Update();

  vtkPoints* points = pointSource->GetOutput()->GetPoints();

  vtkSmartPointer<vtkSCurveSpline> xSpline = 
    vtkSmartPointer<vtkSCurveSpline>::New();
  vtkSmartPointer<vtkSCurveSpline> ySpline = 
    vtkSmartPointer<vtkSCurveSpline>::New();
  vtkSmartPointer<vtkSCurveSpline> zSpline = 
    vtkSmartPointer<vtkSCurveSpline>::New();

  vtkSmartPointer<vtkParametricSpline> spline = 
    vtkSmartPointer<vtkParametricSpline>::New();
  spline->SetXSpline(xSpline);
  spline->SetYSpline(ySpline);
  spline->SetZSpline(zSpline);
  spline->SetPoints(points);

  vtkSmartPointer<vtkParametricFunctionSource> functionSource = 
    vtkSmartPointer<vtkParametricFunctionSource>::New();
  functionSource->SetParametricFunction(spline);
  functionSource->Update();

  // Setup actor and mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(functionSource->GetOutputPort());

  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  // Setup render window, renderer, and interactor
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderer->AddActor(actor);

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(SCurveSpline)

find_package(VTK COMPONENTS 
  vtkCommonComputationalGeometry
  vtkCommonCore
  vtkCommonDataModel
  vtkFiltersSources
  vtkInteractionStyle
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingOpenGL2
  vtkViewsInfovis QUIET)
if (NOT VTK_FOUND)
  message("Skipping SCurveSpline: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(SCurveSpline MACOSX_BUNDLE SCurveSpline.cxx )
  target_link_libraries(SCurveSpline PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(SCurveSpline MACOSX_BUNDLE SCurveSpline.cxx )
  target_link_libraries(SCurveSpline PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS SCurveSpline
    MODULES ${VTK_LIBRARIES}
    )
endif () 

Download and Build SCurveSpline

Click here to download SCurveSpline and its CMakeLists.txt file. Once the tarball SCurveSpline.tar has been downloaded and extracted,

cd SCurveSpline/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./SCurveSpline

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.