MouseEvents

VTKExamples/Cxx/Interaction/MouseEvents


Description

This example shows how to subclass an interactor style to implement custom behaviors.

See MouseEventsObserver for a different approach that uses an existing interactor style class and adds an event observer to it.

Code

MouseEvents.cxx

#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkSmartPointer.h>
#include <vtkPointPicker.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>

// Define interaction style
class customMouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
  public:
    static customMouseInteractorStyle* New();
    vtkTypeMacro(customMouseInteractorStyle, vtkInteractorStyleTrackballCamera);

    virtual void OnLeftButtonDown() 
    {
      std::cout << "Pressed left mouse button." << std::endl;
      // Forward events
      vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
    }

    virtual void OnMiddleButtonDown() 
    {
      std::cout << "Pressed middle mouse button." << std::endl;
      // Forward events
      vtkInteractorStyleTrackballCamera::OnMiddleButtonDown();
    }

    virtual void OnRightButtonDown() 
    {
      std::cout << "Pressed right mouse button." << std::endl;
      // Forward events
      vtkInteractorStyleTrackballCamera::OnRightButtonDown();
    }

};

vtkStandardNewMacro(customMouseInteractorStyle);

int main(int, char *[])
{

  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(5.0);
  sphereSource->Update();

  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkSmartPointer<vtkActor> actor = 
      vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  renderer->SetBackground(colors->GetColor3d("Slate_grey").GetData());
  renderer->AddActor(actor);

  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow ( renderWindow );

  vtkSmartPointer<customMouseInteractorStyle> style =
    vtkSmartPointer<customMouseInteractorStyle>::New();
  renderWindowInteractor->SetInteractorStyle( style );

  renderWindowInteractor->Initialize();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(MouseEvents)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(MouseEvents MACOSX_BUNDLE MouseEvents.cxx )

target_link_libraries(MouseEvents ${VTK_LIBRARIES})

Download and Build MouseEvents

Click here to download MouseEvents and its CMakeLists.txt file. Once the tarball MouseEvents.tar has been downloaded and extracted,

cd MouseEvents/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./MouseEvents

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.