OBBDicer

VTKExamples/Cxx/Meshes/OBBDicer


Description

The vtkOBBDicer filter breaks up an input mesh into a number of pieces. The resulting mesh contains scalar point data that can be used to extract the individual pieces with a filter like vtkThresholdFilter. This examples displays the output of vtkOBBDicer with a different color for each piece.

The first argument is a filename for a vtkPolyData reader. If not specified, then a vtkSphereSource generates the vtkPolyData. The second argument is the number of pieces and is optional. The default is 4.

The example was run with these arguments:

   OBBDicer Armadill0 20

Other Languages

See (CSharp)

Question

If you have a simple question about this example contact us at VTKExamplesProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum

Code

OBBDicer.cxx

#include <vtkSmartPointer.h>

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkOBBDicer.h>
#include <vtkOutlineCornerFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkSphereSource.h>
#include <vtksys/SystemTools.hxx>

#include <random>

namespace
{
vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName);
}

int main(int argc, char *argv[])
{
  int pieces = 4;
  if (argc > 2)
  {
    pieces = std::atoi(argv[2]);
  }

  auto inputPolyData = ReadPolyData(argc > 1 ? argv[1] : "");;

  // Create pipeline
  auto dicer =
    vtkSmartPointer<vtkOBBDicer>::New();
  dicer->SetInputData(inputPolyData);
  dicer->SetNumberOfPieces(pieces);
  dicer->SetDiceModeToSpecifiedNumberOfPieces();
  dicer->Update();

  int numberOfRegions = dicer->GetNumberOfActualPieces();

  // Fill in a few known colors, the rest will be generated if needed
  auto colors =
    vtkSmartPointer<vtkNamedColors>::New();

  auto lut =
    vtkSmartPointer<vtkLookupTable>::New();
  lut->SetNumberOfTableValues(std::max(numberOfRegions, 10));
  lut->Build();
  lut->SetTableValue(0, colors->GetColor4d("Gold").GetData());
  lut->SetTableValue(1, colors->GetColor4d("Banana").GetData());
  lut->SetTableValue(2, colors->GetColor4d("Tomato").GetData());
  lut->SetTableValue(3, colors->GetColor4d("Wheat").GetData());
  lut->SetTableValue(4, colors->GetColor4d("Lavender").GetData());
  lut->SetTableValue(5, colors->GetColor4d("Flesh").GetData());
  lut->SetTableValue(6, colors->GetColor4d("Raspberry").GetData());
  lut->SetTableValue(7, colors->GetColor4d("Salmon").GetData());
  lut->SetTableValue(8, colors->GetColor4d("Mint").GetData());
  lut->SetTableValue(9, colors->GetColor4d("Peacock").GetData());

  // If the number of regions os larger than the number of specified colors,
  // generate some random colors.
  if (numberOfRegions > 9)
  {
    std::mt19937 mt(4355412); //Standard mersenne_twister_engine
    std::uniform_real_distribution<double> distribution(.6, 1.0);
    for (auto i = 10; i < numberOfRegions; ++i)
    {
      lut->SetTableValue(i, distribution(mt), distribution(mt), distribution(mt), 1.0);
    }
  }

  auto inputMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  inputMapper->SetInputConnection(dicer->GetOutputPort());
  inputMapper->SetScalarRange(0, dicer->GetNumberOfActualPieces());
  inputMapper->SetLookupTable(lut);

  std::cout << "Asked for: "
            << dicer->GetNumberOfPieces() << " pieces, got: "
            << dicer->GetNumberOfActualPieces() << std::endl;

  auto inputActor =
    vtkSmartPointer<vtkActor>::New();
  inputActor->SetMapper(inputMapper);
  inputActor->GetProperty()->SetInterpolationToFlat();

  auto outline =
    vtkSmartPointer<vtkOutlineCornerFilter>::New();
  outline->SetInputData(inputPolyData);

  auto outlineMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  outlineMapper->SetInputConnection(outline->GetOutputPort());

  auto outlineActor =
    vtkSmartPointer<vtkActor>::New();
  outlineActor->SetMapper(outlineMapper);
  outlineActor->GetProperty()->SetColor(0, 0, 0);

  auto renderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderer->UseHiddenLineRemovalOn();

  auto renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  auto interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);

  // Add the actors to the renderer, set the background and size
  renderer->AddActor(outlineActor);
  renderer->AddActor(inputActor);
  renderer->SetBackground(.2, .3, .4);
  renderer->GetActiveCamera()->Azimuth(150);
  renderer->GetActiveCamera()->Elevation(15);
  renderer->ResetCamera();

  // Render the image
  renderWindow->Render();

  interactor->Start();

  return EXIT_SUCCESS;
}
namespace
{
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
  vtkSmartPointer<vtkPolyData> polyData;
  std::string extension =
      vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
  if (extension == ".ply")
  {
    auto reader = vtkSmartPointer<vtkPLYReader>::New();
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtp")
  {
    auto reader = vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".obj")
  {
    auto reader = vtkSmartPointer<vtkOBJReader>::New();
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".stl")
  {
    auto reader = vtkSmartPointer<vtkSTLReader>::New();
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtk")
  {
    auto reader = vtkSmartPointer<vtkPolyDataReader>::New();
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".g")
  {
    auto reader = vtkSmartPointer<vtkBYUReader>::New();
    reader->SetGeometryFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else
  {
    auto source = vtkSmartPointer<vtkSphereSource>::New();
    source->SetPhiResolution(25);
    source->SetThetaResolution(25);
    source->Update();
    polyData = source->GetOutput();
  }
  return polyData;
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(OBBDicer)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkFiltersGeneral
  vtkFiltersSources
  vtkIOGeometry
  vtkIOLegacy
  vtkIOPLY
  vtkIOXML
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping OBBDicer: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(OBBDicer MACOSX_BUNDLE OBBDicer.cxx )
  target_link_libraries(OBBDicer PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(OBBDicer MACOSX_BUNDLE OBBDicer.cxx )
  target_link_libraries(OBBDicer PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS OBBDicer
    MODULES ${VTK_LIBRARIES}
    )
endif () 

Download and Build OBBDicer

Click here to download OBBDicer and its CMakeLists.txt file. Once the tarball OBBDicer.tar has been downloaded and extracted,

cd OBBDicer/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./OBBDicer

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.