AreaPicking

VTKExamples/Cxx/Picking/AreaPicking


Description

This example creates 3 points+vertices. Currently, the address of the picked prop is 0 (this is not correct). A red bounding box is drawn around every picked prop.

Code

AreaPicking.cxx

#include <vtkActor.h>
#include <vtkAreaPicker.h>
#include <vtkCallbackCommand.h>
#include <vtkCellArray.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProp3DCollection.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkXMLPolyDataWriter.h>

namespace {
void PickCallbackFunction(vtkObject* caller, long unsigned int eventId,
                          void* clientData, void* callData);
}

int main(int, char*[])
{
  // Create a set of points
  vtkSmartPointer<vtkPoints> points =
      vtkSmartPointer<vtkPoints>::New();
  vtkSmartPointer<vtkCellArray> vertices =
      vtkSmartPointer<vtkCellArray>::New();
  vtkIdType pid[1];
  pid[0] = points->InsertNextPoint(1.0, 0.0, 0.0);
  vertices->InsertNextCell(1, pid);
  pid[0] = points->InsertNextPoint(0.0, 0.0, 0.0);
  vertices->InsertNextCell(1, pid);
  pid[0] = points->InsertNextPoint(0.0, 1.0, 0.0);
  vertices->InsertNextCell(1, pid);

  // Create a polydata
  vtkSmartPointer<vtkPolyData> polydata =
      vtkSmartPointer<vtkPolyData>::New();
  polydata->SetPoints(points);
  polydata->SetVerts(vertices);

  // Visualize
  vtkSmartPointer<vtkPolyDataMapper> mapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputData(polydata);

  vtkSmartPointer<vtkNamedColors> colors =
      vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkActor> actor =
      vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->SetPointSize(5);
  actor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData());

  vtkSmartPointer<vtkRenderer> renderer =
      vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
      vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  vtkSmartPointer<vtkAreaPicker> areaPicker =
      vtkSmartPointer<vtkAreaPicker>::New();

  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
      vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindowInteractor->SetPicker(areaPicker);

  renderer->AddActor(actor);

  renderer->SetBackground(colors->GetColor3d("Gold").GetData());

  renderWindow->Render();

  // For vtkInteractorStyleRubberBandPick - use 'r' and left-mouse to draw a
  // selection box used to pick
  vtkSmartPointer<vtkInteractorStyleRubberBandPick> style =
      vtkSmartPointer<vtkInteractorStyleRubberBandPick>::New();

  // For vtkInteractorStyleTrackballCamera - use 'p' to pick at the current
  // mouse position
  //  vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
  //    vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like
  //    paraview
  style->SetCurrentRenderer(renderer);
  renderWindowInteractor->SetInteractorStyle(style);

  vtkSmartPointer<vtkCallbackCommand> pickCallback =
      vtkSmartPointer<vtkCallbackCommand>::New();
  pickCallback->SetCallback(PickCallbackFunction);

  areaPicker->AddObserver(vtkCommand::EndPickEvent, pickCallback);

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {
void PickCallbackFunction(vtkObject* caller,
                          long unsigned int vtkNotUsed(eventId),
                          void* vtkNotUsed(clientData),
                          void* vtkNotUsed(callData))
{
  std::cout << "Pick." << std::endl;
  vtkAreaPicker* areaPicker = static_cast<vtkAreaPicker*>(caller);
  vtkProp3DCollection* props = areaPicker->GetProp3Ds();
  props->InitTraversal();

  for (vtkIdType i = 0; i < props->GetNumberOfItems(); i++)
  {
    vtkProp3D* prop = props->GetNextProp3D();
    std::cout << "Picked prop: " << prop << std::endl;
  }
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(AreaPicking)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkCommonDataModel
  vtkIOXML
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
  message("Skipping AreaPicking: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(AreaPicking MACOSX_BUNDLE AreaPicking.cxx )
  target_link_libraries(AreaPicking PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(AreaPicking MACOSX_BUNDLE AreaPicking.cxx )
  target_link_libraries(AreaPicking PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS AreaPicking
    MODULES ${VTK_LIBRARIES}
    )
endif () 

Download and Build AreaPicking

Click here to download AreaPicking and its CMakeLists.txt file. Once the tarball AreaPicking.tar has been downloaded and extracted,

cd AreaPicking/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./AreaPicking

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.