ColorDisconnectedRegions

VTKExamples/Cxx/PolyData/ColorDisconnectedRegions


Code

ColorDisconnectedRegions.cxx

#include <vtkSmartPointer.h>
#include <vtkPointData.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkAppendPolyData.h>

int main(int, char*[])
{
  // Create some spheres
  vtkSmartPointer<vtkSphereSource> sphereSource1 =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource1->Update();

  vtkSmartPointer<vtkSphereSource> sphereSource2 =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource2->SetCenter(5,0,0);
  sphereSource2->Update();

  vtkSmartPointer<vtkSphereSource> sphereSource3 =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource3->SetCenter(10,0,0);
  sphereSource3->Update();

  vtkSmartPointer<vtkAppendPolyData> appendFilter =
    vtkSmartPointer<vtkAppendPolyData>::New();
  appendFilter->AddInputConnection(sphereSource1->GetOutputPort());
  appendFilter->AddInputConnection(sphereSource2->GetOutputPort());
  appendFilter->AddInputConnection(sphereSource3->GetOutputPort());
  appendFilter->Update();

  vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter =
    vtkSmartPointer<vtkPolyDataConnectivityFilter>::New();
  connectivityFilter->SetInputConnection(appendFilter->GetOutputPort());
  connectivityFilter->SetExtractionModeToAllRegions();
  connectivityFilter->ColorRegionsOn();
  connectivityFilter->Update();

  // Visualize
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(connectivityFilter->GetOutputPort());
  mapper->SetScalarRange(connectivityFilter->GetOutput()->GetPointData()->GetArray("RegionId")->GetRange());
  mapper->Update();

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderer->AddActor(actor);

  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);
  interactor->Initialize();
  interactor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(ColorDisconnectedRegions)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(ColorDisconnectedRegions MACOSX_BUNDLE ColorDisconnectedRegions.cxx )

target_link_libraries(ColorDisconnectedRegions ${VTK_LIBRARIES})

Download and Build ColorDisconnectedRegions

Click here to download ColorDisconnectedRegions and its CMakeLists.txt file. Once the tarball ColorDisconnectedRegions.tar has been downloaded and extracted,

cd ColorDisconnectedRegions/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ColorDisconnectedRegions

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.