RotationsA
VTKExamples/Cxx/Rendering/RotationsA
Other Languages
See (Python)
Code¶
RotationsA.cxx
// These includes are necessary for WhatModulesVTK.py #include <vtkActor.h> #include <vtkAxes.h> #include <vtkBYUReader.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkOBJReader.h> #include <vtkPLYReader.h> #include <vtkPolyDataMapper.h> #include <vtkPolyDataReader.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSTLReader.h> #include <vtkSphereSource.h> #include <vtkXMLPolyDataReader.h> #include <vtksys/SystemTools.hxx> #include "Rotations.cxx"
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(RotationsA) find_package(VTK COMPONENTS vtkCommonColor vtkFiltersGeneral vtkFiltersSources vtkIOGeometry vtkIOLegacy vtkIOPLY vtkIOXML vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping RotationsA: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(RotationsA MACOSX_BUNDLE RotationsA.cxx ) target_link_libraries(RotationsA PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(RotationsA MACOSX_BUNDLE RotationsA.cxx ) target_link_libraries(RotationsA PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS RotationsA MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build RotationsA¶
Click here to download RotationsA and its CMakeLists.txt file. Once the tarball RotationsA.tar has been downloaded and extracted,
cd RotationsA/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RotationsA
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.