AnnotatedCubeActor

VTKExamples/Cxx/Visualization/AnnotatedCubeActor


Code

AnnotatedCubeActor.cxx

#include <vtkSmartPointer.h>
#include <vtkAnnotatedCubeActor.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>

int main( int, char *[] )
{
  vtkSmartPointer<vtkAnnotatedCubeActor> cube =
    vtkSmartPointer<vtkAnnotatedCubeActor>::New();
  cube->SetFaceTextScale( 0.666667 );

  // set up the renderer, window, and interactor
  //
  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderer->SetBackground(colors->GetColor3d("Wheat").GetData());

  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer( renderer );
  renderWindow->SetSize(640, 480);

  vtkSmartPointer<vtkRenderWindowInteractor> interactor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow( renderWindow );

  // anatomic labelling
  //
  cube->SetXPlusFaceText ( "A" );
  cube->SetXMinusFaceText( "P" );
  cube->SetYPlusFaceText ( "L" );
  cube->SetYMinusFaceText( "R" );
  cube->SetZPlusFaceText ( "S" );
  cube->SetZMinusFaceText( "I" );

  // change the vector text colors
  //
  cube->GetTextEdgesProperty()->SetColor(colors->GetColor3d("Black").GetData());
  cube->GetTextEdgesProperty()->SetLineWidth(4);

  vtkProperty *property;
  property = cube->GetXPlusFaceProperty();
  property->SetColor(colors->GetColor3d("Turquoise").GetData());
  property = cube->GetXMinusFaceProperty();
  property->SetColor(colors->GetColor3d("Turquoise").GetData());
  property = cube->GetYPlusFaceProperty();
  property->SetColor(colors->GetColor3d("Mint").GetData());
  property = cube->GetYMinusFaceProperty();
  property->SetColor(colors->GetColor3d("Mint").GetData());
  property = cube->GetZPlusFaceProperty();
  property->SetColor(colors->GetColor3d("Tomato").GetData());
  property = cube->GetZMinusFaceProperty();
  property->SetColor(colors->GetColor3d("Tomato").GetData());

  renderer->AddActor(cube);

  // set up an interesting view
  //
  vtkCamera* camera = renderer->GetActiveCamera();
  camera->SetViewUp( 0, 0, 1 );
  camera->SetFocalPoint( 0, 0, 0 );
  camera->SetPosition( 4.5, 4.5, 2.5 );
  renderer->ResetCamera();
  camera->Dolly(1.3);
  renderer->ResetCameraClippingRange();

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(AnnotatedCubeActor)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(AnnotatedCubeActor MACOSX_BUNDLE AnnotatedCubeActor.cxx )

target_link_libraries(AnnotatedCubeActor ${VTK_LIBRARIES})

Download and Build AnnotatedCubeActor

Click here to download AnnotatedCubeActor and its CMakeLists.txt file. Once the tarball AnnotatedCubeActor.tar has been downloaded and extracted,

cd AnnotatedCubeActor/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./AnnotatedCubeActor

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.