HideAllActors

VTKExamples/Cxx/Visualization/HideAllActors


Description

Display two spheres, then hide everything and turn the screen red.

Code

HideAllActors.cxx

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractorStyleTrackball.h>

int main(int, char *[])
{
  // Sphere 1
  vtkSmartPointer<vtkSphereSource> sphereSource1 = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource1->SetCenter(0.0, 0.0, 0.0);
  sphereSource1->SetRadius(4.0);
  sphereSource1->Update();

  vtkSmartPointer<vtkPolyDataMapper> mapper1 = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper1->SetInputConnection(sphereSource1->GetOutputPort());

  vtkSmartPointer<vtkActor> actor1 = 
    vtkSmartPointer<vtkActor>::New();
  actor1->SetMapper(mapper1);

  // Sphere 2
  vtkSmartPointer<vtkSphereSource> sphereSource2 = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource2->SetCenter(10.0, 0.0, 0.0);
  sphereSource2->SetRadius(3.0);
  sphereSource2->Update();

  // Create a mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper2 = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper2->SetInputConnection(sphereSource2->GetOutputPort());

  // Create an actor
  vtkSmartPointer<vtkActor> actor2 = 
    vtkSmartPointer<vtkActor>::New();
  actor2->SetMapper(mapper2);

  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor1);
  renderer->AddActor(actor2);
  renderer->SetBackground(1,1,1); // Background color white

  // Render an image (lights and cameras are created automatically)
  renderWindow->Render();

  vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = 
    vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();

  renderWindowInteractor->SetInteractorStyle( style );

  // Begin mouse interaction
  renderWindowInteractor->Start();

  renderer->RemoveAllViewProps();

  renderer->SetBackground(1,0,0);
  renderer->Render();
  renderer->ResetCamera();

  // Why doesn't the screen turn red until I click/move the mouse?
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(HideAllActors)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(HideAllActors MACOSX_BUNDLE HideAllActors.cxx )

target_link_libraries(HideAllActors ${VTK_LIBRARIES})

Download and Build HideAllActors

Click here to download HideAllActors and its CMakeLists.txt file. Once the tarball HideAllActors.tar has been downloaded and extracted,

cd HideAllActors/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./HideAllActors

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.