HeadBone

VTKExamples/Cxx/VisualizationAlgorithms/HeadBone


Description

This example generates an isosurface of human bone.

Code

HeadBone.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkMarchingCubes.h>
#include <vtkMergePoints.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkOutlineFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

int main (int argc, char *argv[])
{
  if (argc < 2)
  {
    std::cout << "Usage: " << argv[0] << " FullHead.mhd" << std::endl;
    return EXIT_FAILURE;
  }

// Create the RenderWindow, Renderer and both Actors
//
  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkRenderer> ren1 =
    vtkSmartPointer<vtkRenderer>::New();

  vtkSmartPointer<vtkRenderWindow> renWin =
    vtkSmartPointer<vtkRenderWindow>::New();
  renWin->AddRenderer(ren1);

  vtkSmartPointer<vtkRenderWindowInteractor> iren =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  iren->SetRenderWindow(renWin);

// create pipeline
//

  vtkSmartPointer<vtkMetaImageReader> reader =
    vtkSmartPointer<vtkMetaImageReader>::New();
  reader->SetFileName(argv[1]);
  reader->Update();

  vtkSmartPointer<vtkMergePoints> locator =
    vtkSmartPointer<vtkMergePoints>::New();
  locator->SetDivisions(64, 64, 92);
  locator->SetNumberOfPointsPerBucket(2);
  locator->AutomaticOff();

  vtkSmartPointer<vtkMarchingCubes> iso =
    vtkSmartPointer<vtkMarchingCubes>::New();
  iso->SetInputConnection(reader->GetOutputPort());
  iso->ComputeGradientsOn();
  iso->ComputeScalarsOff();
  iso->SetValue(0, 1150);
  iso->SetLocator(locator);

  vtkSmartPointer<vtkPolyDataMapper> isoMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  isoMapper->SetInputConnection(iso->GetOutputPort());
  isoMapper->ScalarVisibilityOff();

  vtkSmartPointer<vtkActor> isoActor =
    vtkSmartPointer<vtkActor>::New();
  isoActor->SetMapper(isoMapper);
  isoActor->GetProperty()->SetColor(colors->GetColor3d("Wheat").GetData());

  vtkSmartPointer<vtkOutlineFilter> outline =
    vtkSmartPointer<vtkOutlineFilter>::New();
  outline->SetInputConnection(reader->GetOutputPort());

  vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  outlineMapper->SetInputConnection(outline->GetOutputPort());

  vtkSmartPointer<vtkActor> outlineActor =
    vtkSmartPointer<vtkActor>::New();
  outlineActor->SetMapper(outlineMapper);

// Add the actors to the renderer, set the background and size
//
  ren1->AddActor(outlineActor);
  ren1->AddActor(isoActor);
  ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
  ren1->GetActiveCamera()->SetFocalPoint(0, 0, 0);
  ren1->GetActiveCamera()->SetPosition(0, -1, 0);
  ren1->GetActiveCamera()->SetViewUp(0, 0, -1);
  ren1->ResetCamera();
  ren1->GetActiveCamera()->Dolly(1.5);
  ren1->ResetCameraClippingRange();

  renWin->SetSize(640, 480);

  renWin->Render();
  iren->Start();
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(HeadBone)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(HeadBone MACOSX_BUNDLE HeadBone.cxx )

target_link_libraries(HeadBone ${VTK_LIBRARIES})

Download and Build HeadBone

Click here to download HeadBone and its CMakeLists.txt file. Once the tarball HeadBone.tar has been downloaded and extracted,

cd HeadBone/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./HeadBone

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.