ReadSTL

VTKExamples/Java/IO/ReadSTL


Description

vtkSTLReader is a source object that reads ASCII or binary stereo lithography files (.stl files). The FileName must be specified to vtkSTLReader. The object automatically detects whether the file is ASCII or binary.

Other Languages

See (Cxx), (Python), (CSharp)

Code

ReadSTL.java

import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkPolyDataMapper;
import vtk.vtkSTLReader;

public class ReadSTL 
{
  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------

  public static void main(String args[]) 
  {

    //parse command line arguments
    if (args.length != 1) 
    {
      System.err.println("Usage: java -classpath ... Filename(.stl) e.g 42400-IDGH.stl");
      return;
    }
    String inputFilename = args[0];

    vtkSTLReader reader = new vtkSTLReader();
    reader.SetFileName(inputFilename);
    reader.Update();

    vtkNamedColors Color = new vtkNamedColors(); 

    //Renderer Background Color
    double BgColor[] = new double[4];

    //Change Color Name to Use your own Color for Renderer Background
    Color.GetColor("Seagreen",BgColor);

    //Create a mapper and actor
    vtkPolyDataMapper mapper = new vtkPolyDataMapper();
    mapper.SetInputConnection(reader.GetOutputPort());

    vtkActor actor = new vtkActor();
    actor.SetMapper(mapper);

    //Create the renderer, render window and interactor.
    vtkRenderer ren = new vtkRenderer();
    vtkRenderWindow renWin = new vtkRenderWindow();
    renWin.AddRenderer(ren);
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    ren.AddActor(actor);
    ren.SetBackground(BgColor);

    renWin.SetSize(300,300);
    renWin.Render();

    iren.Initialize();
    iren.Start();

  }
}