InteractorStyleTerrain

VTKExamples/Java/Interaction/InteractorStyleTerrain


Description

vtkInteractorStyleTerrain object is used to manipulate a camera which is viewing a scene with a natural view up, e.g., terrain.

The camera in such a scene is manipulated by specifying azimuth (angle around the view up vector) and elevation (the angle from the horizon).

Other Languages

See (Cxx)

Question

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Code

InteractorStyleTerrain.java

import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkSphereSource;
import vtk.vtkInteractorStyleTerrain;

public class InteractorStyleTerrain
{
  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------

  public static void main(String s[]) 
  {
    vtkNamedColors colors = new vtkNamedColors();

    //Renderer Background Color
    double Bgcolor[] = new double[4];

    colors.GetColor("White", Bgcolor);

    vtkSphereSource Sphere = new vtkSphereSource();
    Sphere.Update();

    // Create a mapper
    vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
    Mapper.SetInputConnection(Sphere.GetOutputPort());

    // Create an actor
    vtkActor Actor = new vtkActor();
    Actor.SetMapper(Mapper);

    // Create the renderer, render window and interactor.
    vtkRenderer ren = new vtkRenderer();
    vtkRenderWindow renWin = new vtkRenderWindow();
    renWin.AddRenderer(ren);
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    // Add the actors to the scene
    ren.AddActor(Actor);

    ren.SetBackground(Bgcolor);

    renWin.SetSize(300, 300);
    renWin.Render();

    vtkInteractorStyleTerrain style = new vtkInteractorStyleTerrain();
    iren.SetInteractorStyle(style);

    iren.Initialize();
    iren.Start();
  }
}