TexturePlane

VTKExamples/Java/Texture/TexturePlane


Description

vtkTexture is an object that handles loading and binding of texture maps.

It obtains its data from an input image data dataset type. Thus you can create visualization pipelines to read, process, and construct textures. Note that textures will only work if texture coordinates are also defined, and if the rendering system supports texture.

Other Languages

See (Cxx), (Python)

Question

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Code

TexturePlane.java

import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkImageReader2Factory;
import vtk.vtkImageReader2;
import vtk.vtkTexture;
import vtk.vtkPlaneSource;

public class TexturePlane 
{
  // -----------------------------------------------------------------
  // Load VTK library and print which library was not properly loaded
  static 
  {
    if (!vtkNativeLibrary.LoadAllNativeLibraries()) 
    {
      for (vtkNativeLibrary lib : vtkNativeLibrary.values()) 
      {
        if (!lib.IsLoaded()) 
        {
          System.out.println(lib.GetLibraryName() + " not loaded");
        }
      }
    }
    vtkNativeLibrary.DisableOutputWindow(null);
  }
  // -----------------------------------------------------------------

  public static void main(String args[]) 
  {

    //parse command line arguments
    if (args.length != 1) 
    {
      System.err.println("Usage: java -classpath ... Filename(.bmp) e.g masonry.bmp");
      return;
    }
    String inputFilename = args[0];

    vtkNamedColors colors = new vtkNamedColors();

    //Renderer Background Color
    double Bgcolor[] = new double[4];

    colors.GetColor("SlateGray", Bgcolor);

    vtkImageReader2Factory readerFactory = new vtkImageReader2Factory();
    vtkImageReader2 textureFile = new vtkImageReader2();
    textureFile = readerFactory.CreateImageReader2(inputFilename);
    textureFile.SetFileName(inputFilename);
    textureFile.Update();

    vtkTexture atext = new vtkTexture();
    atext.SetInputConnection(textureFile.GetOutputPort());
    atext.InterpolateOn();

    // Create a plane source and actor. The vtkPlanesSource generates texture coordinates.

    vtkPlaneSource plane = new vtkPlaneSource();

    vtkPolyDataMapper  planeMapper = new vtkPolyDataMapper();
    planeMapper.SetInputConnection(plane.GetOutputPort());

    vtkActor planeActor = new vtkActor();
    planeActor.SetMapper(planeMapper);
    planeActor.SetTexture(atext);

    // Create the renderer, render window and interactor.
    vtkRenderer ren = new vtkRenderer();
    vtkRenderWindow renWin = new vtkRenderWindow();
    renWin.AddRenderer(ren);
    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
    iren.SetRenderWindow(renWin);

    // VisualiZe
    ren.AddActor(planeActor);

    ren.SetBackground(Bgcolor);

    renWin.SetSize(640, 480);
    renWin.Render();

    ren.ResetCamera();
    ren.GetActiveCamera().Elevation(-30);
    ren.GetActiveCamera().Roll(-20);
    ren.ResetCameraClippingRange();
    renWin.Render();

    iren.Initialize();
    iren.Start();
  }
}